#ifndef _ZOMBIES_H_
#define _ZOMBIES_H_

// where map data stuff begins, skip code and tiles
#define BASE_PTR 0xf0200

typedef struct
{
    int bgedit;
    int showgrid;
    int showmonsters;
    int showitems;
    int showvictims;
    int showclipboard;
    
    int currentlevel;
    
    int romsize;
    
    int cbpos;
    int tilecode;
    int tx;
    int ty;
    
    int quit;
    
} state_t;

// rom related
extern unsigned char *romdata;

extern state_t st;

#endif